| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.25 15:19:00 -
[1] - Quote
The nebula's dark areas, the ones that are supposed to be unlit actually show all of the background stars. That's is killing 3D look of nebulaes and they are looking like wallpapers...
Players wrote about that problem in Test Server Feedback forums for weeks but no one wants to talk to us... like some other problems too...
We are a little disappointed with this. The nebulae should look as how they're shown in this video. They should definitely possess some depth to them.
And we are disappointed with CCPs "communication" with players that are testing features on SiSi before releasing on TQ. We just want to show you the problems... and if you cant fix it... just say it... don't ignore us. |

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.25 15:25:00 -
[2] - Quote
Cailais wrote:This 'we' you're talking about is erm....who exactly?
C.
Yea... that's the main problem here... word that i used...
but... And "we" would be ppl that care about EVE and test changes before release... |

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.25 15:47:00 -
[3] - Quote
Morganta wrote:of course you set your gfx options to "high" before posting this
RIGHT?
All High... only anti-aliasing Low.. That's how i play EVE on my laptop. |

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.25 16:09:00 -
[4] - Quote
Utremi Fasolasi wrote:Avila Cracko wrote:The nebula's dark areas, the ones that are supposed to be unlit actually show all of the background stars. That's is killing 3D look of nebulaes and they are looking like wallpapers... You do know that in real life nebulas have stars both in front and behind and they shine through, right? I thought it looked fine and 3D enough. They look so realistic that now the stations need improvements to look less cartoonish in comparison, but one thing at a time, k? No need to be rude to our HOSTS, we are guests on their servers.
Yea... all stars in the universe are in front of the nebulaes...  And look at that CCP video... and you will see how its supposed to look like... it dont look like that in game... And look at real satellite space pictures... it looks the same like in that video...
And I am not rude... I just do what we supposed to do on TEST server... and just want a response...
And if you are guest... how do you become guest??? i would be guest too... because for guests is all free... you know... i am a customer here... I PAY... and still TEST their product for free... and because that i expect at least an response. |

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.25 20:31:00 -
[5] - Quote
Morganta wrote:well if it looks good in the video (recorded using someone elses gfx card and settings) and it looks bad on your machine on sisi, perhaps the issue is with your gfx setup not rendering the view the same as the dev who recorded it
and really, the OP should be boiled in oil posting about gfx issues while playing on a laptop display adapter....
I have no idea what are you talking about... That's CCPs video from around fanfest time... And it does not look like that anymore on any PC you use... |

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.25 20:32:00 -
[6] - Quote
Krixtal Icefluxor wrote:If you actually THINK for 2 seconds.....the programming code and video card power needed to generate all the Particle stuff for actual 3D Gas Nebulae so that YOU can be 'physically encompassed' by them.........I do not want to PAY for that.
Indeed a ridiculous WHINE here............................
THEY LOOK FREAKING FANTASTIC.
what particle???
only thing that can use more power is if solid color use more power then transparent...
|

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.25 20:36:00 -
[7] - Quote
Utremi Fasolasi wrote:Avila Cracko wrote: And if you are guest... how do you become guest??? i would be guest too... because for guests is all free... you know... i am a customer here... I PAY... and still TEST their product for free... and because that i expect at least an response.
Take that attitude of entitlement that paying means you can be rude and demanding to the host of a venue to any of the bars in my neighborhood, and a brawny tattooed guy will show you to the sidewalk at butt-bruising high velocity no matter how much cover you paid or drinks you bought. Think about it. Honey and vinegar people, if you are sweet everyone will want into your hive, but vinegar is for douches.
What attitude? you are talking about guests...
I only writing response to CCP plea and don't like that when you do favor to some person he/she dont response you back... |

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.26 17:44:00 -
[8] - Quote
Oberine Noriepa wrote:Solstice Project wrote:Krixtal Icefluxor wrote:If you actually THINK for 2 seconds.....the programming code and video card power needed to generate all the Particle stuff for actual 3D Gas Nebulae so that YOU can be 'physically encompassed' by them.........I do not want to PAY for that.
Indeed a ridiculous WHINE here............................
THEY LOOK FREAKING FANTASTIC. Well, actually, it wasn't a big problem to run one million particles on GeForce 6 Series already ... now scale that to modern times and you get something like this -> http://www.youtube.com/watch?v=eSWm_VImgFQYour argument bares any base. It's ******* easy to do volumetric clouds and it's not a hard effort for nowadays GPUs to render a million particles, which would already be enough for any amount of nebulaes on screen. Ridiculous ... congratulations. I have Krixtal on ignore. Maybe you should do the same since they never have a clue as to what they're talking about. Really, when we're talking about the depth of the nebulae, we're talking about this: Rakshasa Taisab wrote:Did I mention yet that the nebula's dark areas, the ones that are supposed to be unlit actually show the background stars?
Damn, someone messed up the alpha channels, ending up just turning black areas to transparent and now instead of dark dust obscuring stars they instead show everything behind. Watch this video and look at the Gallente nebula. See those dark brown sections? In that video, they're very opaque, thus giving the nebula a good sense of depth. Now look at the same nebula on Singularity. Those brown sections are completely transparent when they shouldn't be. I mean, sure, it's perfectly okay to see stars in front of the nebula now that we have the new star field that shows nearby stars, but background stars should be blocked out, and in this case, they aren't. Also notice the muddy nebula texture in that screenshot. I hate it. That muddiness is exactly why I want that 2GB nebula pack.
Thnx... maybe ppl will understand you... |

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.27 09:37:00 -
[9] - Quote
Krixtal Icefluxor wrote:Avila Cracko wrote:Krixtal Icefluxor wrote:If you actually THINK for 2 seconds.....the programming code and video card power needed to generate all the Particle stuff for actual 3D Gas Nebulae so that YOU can be 'physically encompassed' by them.........I do not want to PAY for that.
Indeed a ridiculous WHINE here............................
THEY LOOK FREAKING FANTASTIC. what particle??? only thing that can use more power is if solid color use more power then transparent... You know nothng of coding.
And you know nothing of basic usage of PC... you know what are alpha channels??? that's only messed up here... |

Avila Cracko
Federal Navy Academy Gallente Federation
133
|
Posted - 2011.12.02 19:28:00 -
[10] - Quote
CCP Mannbj+¦rn wrote:As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not? There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will. Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned. Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just donGÇÖt want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings.
As a OP i thnx you for response and I hope we will see upgrades on current implemented graphic in the future. |
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